A downloadable game for Windows, macOS, and Linux

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DUNGx64

 

Traverse the dungeon, kill enemies, collect items, make money, get stronger!

 

How to play

 

Select up to 3 characters, each with their own unique ability.

You move around the "lead" character, and the other characters follow.

The beating heart beats slowly if your characters are in good health, it beats fast if you are near death!

Collect hearts in the level to restore your characters resilience.

Characters can carry 5 items each.

Return to the shop to sell items and hand over gold.

Items indicate their gold worth.

Gold coins are worth 1.

Gold and items are converted into upgrades for your characters, at a rate of 2% for each stat.

 

Controls

 

Arrows move the character.

The first letter of the menu options is a shortcut to activate that menu item, or use the mouse.

Tab swaps to the next character, making that character the new "lead" character.

Backspace is instant-kill the selected character (debug key, it's an "attack", so it's funny when it misses)

Combat is automatic.

 

Characters to choose

 

WarriorarmouredHP++ DMG+ SPD--
Mageblaster casterHP-- DMG-- SPD+
RangerluckyHP DMG-- SPD+
AssassinpiercingHP- DMG-- SPD++
BeastbeastlyHP++ DMG++ SPD--
DemoncursedHP+ DMG--- SPD++

 

ARMOURED:

• Reduces the amount of damage taken.

• Attackers now have a chance to miss.

 

BLASTER CASTER:

• Causes splash damage to all enemies in range instead of a single target.

 

LUCKY

• Chance to cause critical damage.

 

PIERCING

• Cancels out the armour of enemies.

 

BEASTLY

• Stuns enemies with fright (does not work on dragons).

• Strong and can carry double the normal inventory amount.

 

CURSED/INFECTED/BURN

• Deals cumulative damage that deals damage over time.

 

Items


(some of these may be mixed, but in game they are accurate)

  • Gold coin = 1
  • Dagger = 1
  • Axe = 2
  • Staff = 3
  • Bow = 4
  • Sword = 5
  • Magic dagger = 6
  • Magic axe = 7
  • Magic bow = 8
  • Magic sword = 9
  • Magic staff = 10
  • Power dagger = 11
  • Power axe = 12
  • Power sword = 13
  • Power bow = 14
  • Power staff = 15
  • Dung = 16 * 2 (32)

 

Statistics (number crunchers)

Damage and Attack are per second.

 Warrior:

  • statDmg = 7.5
  • statAtk = 2.5
  • statRes = 50.0
  • statResMax = 50.0
  • statSpd = 50.0
  • abilityArmour = true
  • abilityArmourAmount = 0.25 (25%)
  • abilityArmourChance = 0.25 (25%)

Mage:

  • statDmg = 1.5
  • statAtk = 1.5
  • statRes = 20.0
  • statResMax = 20.0
  • statSpd = 50.0
  • abilityBlast = true

Ranger:

  • statDmg = 1.5
  • statAtk = 1.0
  • statRes = 30.0
  • statResMax = 30.0
  • statSpd = 50.0
  • abilityLucky = true
  • abilityLuckyAmount = 2.0 (damage * 2.0)
  • abilityLuckyChance = 0.25 (25%)

Assassin:

  • statDmg = 1.0
  • statAtk = 0.5
  • statRes = 25.0
  • statResMax = 25.0
  • statSpd = 50.0
  • abilityPiercing = true

Beast:

  • statDmg = 12.0
  • statAtk = 3.0
  • statRes = 50.0
  • statResMax = 50.0
  • statSpd = 50.0
  • abilityFright = true
  • abilityFrightTime = 3.0 (seconds)

Demon:

  • statDmg = 0.25
  • statAtk = 0.5
  • statRes = 40.0
  • statResMax = 40.0
  • statSpd = 50.0
  • abilityCurse = true
  • abilityCurseTime = 5.0 (seconds)

 

CHARACTER ANALYSIS:

Based on 10 seconds for easy calculations

 

W

M

R

A

B

D

Dmg

7.5

1.5

1.5

1.0

12.0

0.25

Atk

2.5

1.5

1

0.5

3.0

0.5

Res

50.0

20.0

30.0

25.0

50.0

40.0

Dmg/sec

3.0

1.0

1.5

3.0

4.0

0.5

Res/10sec

5.0

2.0

3.0

2.5

5.0

4.0

Dmg/10sec

30.0

10.0

15.0

30.0

40.0

50.0

 

Enemies

 

Skeleton:

  • statDmg = 2.0
  • statAtk = 1.0
  • statRes = 15.0
  • statResMax = 15.0
  • statSpd = 15
  • abilityArmour = true
  • abilityArmourAmount = 0.25 (25%)
  • abilityArmourChance = 0.10 (10%)

Zombie:

  • statDmg = 2.0
  • statAtk = 2.0
  • statRes = 25.0
  • statResMax = 25.0
  • statSpd = 15
  • abilityInfect = true
  • abilityInfectTime = 3

Dragon:

  • statDmg = 5.0
  • statAtk = 2.0
  • statRes = 100.0
  • statResMax = 100.0
  • statSpd = 50.0
  • boss = true
  • abilityArmour = true
  • abilityArmourAmount = 0.25 (25%)
  • abilityArmourChance = 0.10 (10%)
  • abilityBurn = true
  • abilityBurnTime = 5.0 (seconds)
  • abilityLucky = true
  • abilityLuckyAmount = 2.0 (damage * 2)
  • abilityLuckyChance = 0.25 (25%)
  • abilityFright = true
  • abilityFrightTime = 3.0 (seconds)
  • abilityBlast = true

 Credits

Tileset used by Scut https://scut.itch.io/7drl-tileset-2018

 Everything else by Max Damage (#DEFINE AWESOME;) https://twitter.com/mygamedesigns or https://mygamedesignscom.wordpress.com/ for the full blog of lots of words.

 Updates/changes

  • 0.9.9 The version submitted for LOWREZJAM2020.
  • 1.0.0
    • Minor improvements behind the scenes
    • Combat is now performed by the player (not automatic) and prompted by visual cues

StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMax Damage
TagsDungeon Crawler, LOWREZJAM, Pixel Art, Singleplayer

Download

Download NowName your own price

Click download now to get access to the following files:

win-DUNGx64_0.9-9.exe 35 MB
win-post-jam-DUNGx64_1.0-0.exe 35 MB
mac-DUNGx64_0.9-9.zip 15 MB
mac-post-jam-DUNGx64_1.0-0.zip 15 MB

Comments

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Nice game! I can confirm that it works on the Mac (Catalina).